Beta builds


Beta renderer builds. Not recommended for general use.


Experimental renderer build for Deus Ex: dxglr_2007_8_19_beta.zip (133 KB).
Experimental renderer build for Deus Ex: dxglr_2007_4_1_beta.zip (132 KB).

This renderer adds new experimental lighting features for meshes. It contains a new mesh drawing function that hopefully draws everything almost exactly like the old one when the other new features are not activated. However, this is a beta build and testing all cases is difficult, so it may have some rendering bugs.

Need to add one line to the [OpenGLDrv.OpenGLRenderDevice] section of DeusEx.ini to enable the new features in this renderer:
EnablePatch=True

Then need to change one other setting to True (either in the file or through the Advanced Options window):
NewMeshPath=True

Also need to make sure that UseVertexProgram and UseFragmentProgram are enabled for the interesting parts of the new features to work. If not, the new mesh path can still be used. This may be useful for helping to determine if certain parts of it contain any bugs. It may run a bit faster too.

After those are taken care of, find the new lighting related settings in the Rendering\OpenGL Support section in the Advanced Options window. Leave the light count related setting that defaults to 4 set to 4.


Copyright 2007 Chris Dohnal